3/17/2023 0 Comments Texturepacker free trial![]() ![]() One of the means used to reduce the duration of the rendering process is a Texture Atlas: it’s nothing more than an image that contains many textures. if you reach the 60 fps you can render the image twice and then think of developing your game also for VR), or more screen elements (and then a richer game, more animated, more beautiful). Then, any expedient to reduce the time taken by this process is welcome less time spent in the rendering phase means a higher frame rate (i.e. It’s among the most complex and expensive processes that occur in a real-time 3D game. We mentioned before the rendering process: it’s the operation by which the elements in memory are physically drawn on the screen. In a 3D game, the UI is usually made of 3D elements (such as planes or boxes) with textures. ![]() ![]() Writing this is definitely making me feel old.īack to us (indeed, to you) and to the important things, today we'll talk about the textures of the user interface (UI hereinafter) and, by extension, about all textures in the game. They were composed only of lines that formed objects or elements in 3D wireframe. If you are approaching the development of a 3D video game for the first time, you’ll begin to discover that 3D graphics are composed of several parts: 3D meshes, textures, particle systems, and many other elements that are usually drawn on the screen 30 times per second (in slang: 30 fps) during the rendering process, making the game’s world varied and lively.īelieve it or not, the first 3D video games I saw in my life had none of these elements. Thank you so much! What's a Texture Atlas? * If you become rich thanks to this article, please remember me. And you have no idea how.ĭon't panic: there is a simple trick that can help you. And that means only one thing: you need to find a way to fix it. The issue: the frame rate of your game is low. Your game.īut there is one last issue that you must resolve before the release. It's perfect: the art is good, and you are very proud of your idea inside the game. It's your game, and now you want to share it with the whole world-and maybe become famous and rich*. You have spent your time (a lot of time) in order to create your game. ![]()
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